I've been spending most of my recent time on "game design research", mostly playing Dark Souls and a bunch of indie games I recently bought. I say that as a joke, but I have actually gotten many ideas during this video game binge.
Playing Cave Story inspired me to make some changes to Mage Fist's design and gave me ideas on level design. Dark Souls has made me think a lot about game difficulty; specifically, what makes a difficult game fun rather than just frustrating.
I'm going to do more "research" (probably until I beat Dark Souls) then pick up where I left off in Mage Fist's level combat related code. I may make a post about the Kingdom Project between now and then.
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